
I'm a recent Audio Engineering graduate specializing in Sound Design and Foley. I’m passionate about creating immersive audio experiences for film, TV, and gaming. With strong skills in studio and field recording, I'm eager to contribute to projects that push the boundaries of sound. Ready to bring stories to life through the power of sound, I'm excited to embark on my professional journey in the audio industry.
About Me
Film
SAE Institute (BBC 48hr Challenge) | Distilled | 2024
Sound Designer + Foley Artist
Animations
SAE Institute Project | TF2 Animation Audio Remake | 2023
Sound Designer + Foley Artist
Video Games
Sharkspire Interactive (Temporary company name) | The Deep Blue | 2024
Lead Sound Designer + Foley Artist
Dissertation Project | Action RPG Immersion Project | 2024​
Sound Designer + Foley Artist + Audio Implementer
Robin & Mike | Laser Beat VR | 2023
Sound Design + Foley artist
Special Skills
Foley and natural sounding environment is my field of expertise. Part of this comes from the love of getting my hands-on and truly getting into the role when performing foley
​
Technology comes naturally for me. When I first started using Reaper after transitioning from primarily using Pro Tools, it didn't take long to get the grasp of things such as shortcuts and the use of other tools.
​
Organisation is a must, with some projects having a vast amount of sounds. I sometimes find it hard to navigate through these sounds if they are not in correctly labled folders.
​
Punctuation is by far my most important skill. I make it clear that finishing a project on time is a top priority.